A UK indie game studio that self-publishes sandbox and survival games, best known for Garry's Mod and Rust.
The bet
That a modder could build a studio without a publisher or investor, funding every game from sales revenue while shipping unfinished games players pay for in Early Access.
None: Garry's Mod began as a free mod in 2004 and Facepunch bootstrapped from sales revenue, with no publisher and no VC (MCV interview, 2014-06-24; no funding events in Companies House filings).
Garry Newman released Garry's Mod in 2004 as a free sandbox mod for Valve's Source engine; it hit Steam in November 2006, selling 5,729 copies on day one and passing 1M downloads by 2011 (PCGamesInsider, 2021-09-07). Newman sold Rust from Facepunch's own website for six months before Steam Early Access existed (MCV, 2014-06-24).
Rust entered Steam Early Access in late 2013 and immediately dwarfed its predecessor: in one month it earned about 40% of what Garry's Mod had made in nine years, rising to 55% within a week (Escapist, 2014-01-19). By June 2014 Rust had sold 1.6M copies in six months while Garry's Mod had made $30M+ since 2006 (MCV, 2014-06-24). Rust's 2021 streaming boom pushed it to a 134,225-player peak and 1.2M concurrent Twitch viewers in January 2021 (PCGamesInsider); by January 2022 it had sold 12M+ copies with 1.3B Twitch views (Multiplayer.it, 2022-01-07).
Facepunch is still independent and self-published: Facepunch Group Limited (Companies House 09346537) files group accounts annually and, in July 2024, cancelled shares and adopted new articles — internal ownership moves, not fundraising. The studio now employs over 110 people and its site reports 47.5M games sold.
Garry's Mod and Rust are both nine-figure products built without a publisher, VC, or marketing budget — the strongest counterexample to the 'you need funding to make games' default.
Sales figures are independently checkable: 20M+ Garry's Mod (PCGamesInsider, 2021), 12M+ Rust (Multiplayer.it, 2022), plus annual accounts filed at Companies House.
The model is self-reinforcing: moddability made the community the marketing engine, and Early Access let players fund development directly.
A first-party data point (47.5M games sold, 110+ staff, facepunch.com, 2026) shows the self-funded loop is still running.
A game studio can stay independent for two decades if each title's sales fund the next and the community does the marketing — but that loop depends on a couple of long-tail franchises for cash.
As of September 2026 Facepunch Group Limited is still live and independent, filing group accounts through Companies House (the AA for the year to 30 September 2025 was filed 14 April 2026). Garry's Mod and Rust continue to sell and receive updates, and the studio launched s&box, a Source 2 game-creation platform, in April 2026. Facepunch bought back its own shares in July 2024 and refreshed its articles — ownership moves consistent with a studio that has never diluted itself. At over 110 people and 47.5M lifetime game sales, it remains one of the clearest quiet-profitable cases in games.
FOLLOW THE EVIDENCE
The sources
- Garry's Mod has sold 20m copies PCGamesInsider · pcgamesinsider.biz ·
- Rust Hits It Big On Steam Early Access The Escapist · escapistmagazine.com ·
- Is Garry Newman an indie? MCV/Develop · mcvuk.com ·
- Rust, vendite per oltre 12 milioni di copie: ecco i numeri del gioco di Facepunch Multiplayer.it · multiplayer.it ·
- FACEPUNCH GROUP LIMITED filing history (company 09346537) Companies House · find-and-update.company-information.service.gov.uk ·