What the business is
VR headset maker behind the Pico 4, ByteDance's Oculus challenger, selling mainly in China where Meta cannot compete
The bet
Biding time on hardware and core technologies, while serving the B2B market, keeps Pico alive until consumer VR in China has its breakout moment
How it started
ByteDance acquired Pico in 2021, when the VR manufacturer had 200-300 staff, and pushed an aggressive consumer expansion. In 2022 it launched the Pico 4 in China: light and affordable, expected to drive VR adoption in a market Meta could not enter.
What happened
Sales were sluggish. China's VR shipments fell 56% year-over-year in the first half of 2023 per Counterpoint, ending the market's two-year growth streak, as consumers spent less and content stayed thin; regulated youth gaming with capped screen time also constrained the biggest consumer category and complicated a US launch. In November 2023 Pico held an internal meeting announcing a major reorganization and let go 'a few hundred' employees, leaving under 2,000 people.
What has to be true
Consumer VR sales in China collapsed 56% in the first half of 2023 with no quick recovery in sight
Scaling back marketing cut shipment targets, making a large content-and-expansion budget unsustainable
Hardware and core technologies are the asset that survives a downturn; content spending does not
The B2B market keeps revenue flowing while the consumer market matures
What can be applied
When a platform bet runs ahead of its market, retrenching to core technology and B2B revenue is how hardware owners buy time without killing the option.
Aftermath
As of 2023-11-09 Pico remained under 2,000 employees after the layoffs, refocused on hardware and core technologies, and was pursuing the B2B market while holding open the option of another consumer push.
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