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Runaway Play's cozy-dragon bet: NZ studio's Hatch Dragons tops US App Store charts

Dunedin studio Runaway Play's no-combat dragon game Hatch Dragons hit #1 in the US App Store Simulation chart within 24 hours of its March 2026 launch.

Runaway Play

The betThat a no-combat, care-and-collection dragon game could win the US casual chart against battle-driven giants like Fortnite and Candy Crush.Live

What the business is

Runaway Play is a Dunedin, New Zealand casual mobile-game studio; Hatch Dragons is its cozy dragon-hatching and collection game where players restore an enchanted forest alongside the elf Liv — no battle, only care.

How it started

Tim Nixon founded Runaway Play in Dunedin in 2009, initially as a division of natural-history documentary maker NHNZ; the studio built a reputation for polished casual mobile games over the following decade.

What happened

Hatch Dragons launched March 5, 2026 on iOS and Android after months of pre-registration. Within a day it topped the US App Store Simulation chart, overtaking Fortnite, Candy Crush and Among Us, and coverage credited the digital-pet care design and the elf-Liv story.

How it ended up

Still live and expanding: the studio said it planned to keep adding content to Hatch Dragons rather than moving straight to a new project, with the free-to-play title continuing to sell optional in-app purchases.

Background

Runaway Play, founded in Dunedin, New Zealand in 2009 by Tim Nixon, spent more than a decade building casual mobile games. In early 2026 it shipped Hatch Dragons, a dragon-hatching and collection game in which players team up with the elf Liv to clear fog from an enchanted forest and raise adorable dragons — a genre described by press as a Nordic take on the digital pet.

The bet was deliberate: build a game with no combat. Where the biggest mobile games compete on battles and competition, Hatch Dragons replaced fighting with incubation, care and collection, aimed at a broad casual audience rather than hardcore players.

It worked immediately. Within 24 hours of the March 5, 2026 launch, the game hit #1 in the US App Store Simulation chart, briefly outranking Fortnite and Candy Crush, and passed Among Us on the way. New Zealand press treated it as proof that a small South Island studio could win the most competitive mobile market on earth.

Rather than cashing out, the studio said it planned to keep expanding Hatch Dragons with new content. The game remained live through mid-2026 as a free-to-play title with optional in-app purchases.

What has to be true

  • The chart result is concrete and dated: #1 US App Store Simulation within 24 hours of a March 2026 launch.
  • The bet is clear and distinctive: a no-combat dragon game aimed at casual players, against battle-driven giants.
  • It is a genuine startup story — a small independent studio, not a public company, competing on design rather than budget.
  • Multiple independent outlets (Witchdoctor, Otago Daily Times, Applicantes) covered the launch and the ranking.

What can be applied

A small studio can win a global chart by serving an underserved emotion — gentleness — instead of out-spending giants on the same mechanic.

Aftermath

As of September 2, 2026, Hatch Dragons remains available on iOS and Android as a free-to-play game with in-app purchases, and Runaway Play is pursuing ongoing content updates for the title rather than moving to a new project. The studio continues to operate from Dunedin under CEO Zoe Hobson; the March 2026 US chart run remains the company's highest-profile launch.

Sources

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