Loom Games is an Istanbul mobile-game studio whose debut hybrid-casual puzzler, Pixel Flow, sends colored balls from pigs onto matching pixel blocks to clear boards; the game monetizes through IAP and ads.
The bet
Bet that one clean, deeply-analyzed mechanic — pixel-clearing — could beat bloated hybrid-casual clones and crack the US top-20 grossing chart from a 20-person team.
$2M seed in Jan 2026 at a $36M valuation from Arcadia Gaming Partners' Akin Babayigit and early-stage fund e2vc; Scopely's majority-stake deal in Feb 2026 valued Loom at over $1B, under 60 days after the seed closed.
CEO Kübra Gündoğan and CTO Emre Çelik first co-founded Istanbul indie studio Crescive Games in 2019, where they spent six years building more than 70 prototypes before Loom Games was founded in 2025. Their previous hybrid-casual puzzler, Twisted Tangle, was published by Rollic Games and passed 10 million downloads within two months of launch, validating their prototype-driven method.
Pixel Flow launched in August 2025 and scaled fast: it surpassed 10 million players and hit roughly $2M in daily revenue within months, backed by a debt-financed user-acquisition loop after the team verified the game's return on ad spend. In January 2026 the studio raised a $2M seed at a $36M valuation; weeks later, on 2026-02-18, Scopely announced a majority-stake acquisition with a multi-year, performance-based structure valuing Loom above $1B — making it Türkiye's seventh gaming unicorn and one of the fastest seed-to-unicorn leaps in gaming. The founders stayed on to lead the ~20-person studio.
Still scaling as of 2026-09-02: under Scopely majority ownership, Loom Games kept its team and roadmap in Istanbul, and Pixel Flow won Game of the Year plus three other awards at the Pocket Gamer Mobile Games Awards 2026 on 2026-08-25, with AppMagic estimating roughly $200M in first-year gross player spending.
The founders' six years of 70+ prototypes built a repeatable system for finding strong player signals instead of betting on intuition.
Isolating one obsessive behavior from a failing prototype turned a probable kill into the company's entire product — a cheaper wedge than inventing a genre from scratch.
Debt-financed user acquisition let Loom scale on validated ROAS while keeping equity for the founders until the $1B Scopely deal.
A 20-person team and one clean mechanic beat competitors who stitched together three or more systems, giving Pixel Flow clarity in a crowded casual market.
Systematic, high-volume prototyping can surface one obsessive mechanic worth rebuilding a whole game around — and a fast strategic sale can beat slow equity dilution once unit economics are proven.
As of 2026-09-02, Loom Games is scaling under Scopely majority ownership: the founders stay on, the studio remains in Istanbul, and Pixel Flow keeps running with roughly $200M in estimated first-year gross player spending. It won Game of the Year, Best Game Innovation, Best Developer and Rising Star at the Pocket Gamer Mobile Games Awards 2026 on 2026-08-25. The deal ranks among gaming's fastest seed-to-unicorn arcs — $36M in January 2026 to $1B+ in February 2026. The test now is whether Loom's prototype pipeline can produce a second Pixel Flow inside Scopely's portfolio.
FOLLOW THE EVIDENCE
The sources
- Scopely acquires majority stake in Pixel Flow developer Loom Games GamesIndustry.biz · gamesindustry.biz ·
- Scopely Acquires Majority Stake in Loom Games at USD 1 Billion Valuation, Marking Türkiye's New Unicorn Invest in Türkiye (Presidency of the Republic of Türkiye Investment Office) · agencyadm.invest.gov.tr ·
- Pixel Flow wins Game of the Year at the Pocket Gamer Mobile Games Awards 2026 GameUpNews · gameupnews.com ·
- Scopely Secures Majority in Loom Games at $1B+ Valuation InvestGame.net · investgame.net ·