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The archive · AI & Models · Strategic decision · 2022–2026

VAST's RMB 3B bet: quad-topology 3D generation wins production

Chinese AI-3D lab bets clean quad-topology output, not visual demo quality, wins real pipelines; Tripo P2.0 and a ~RMB 3B B/B+ round land on 2026-09-01

VAST (三启万物)

The betQuad-topology 3D generated in seconds can replace manual modeling and become the production base for games, film, XR, then persistent world models.Scaling

What the business is

VAST builds AI 3D foundation models (Tripo series) and a world-model research project (Project Eden), turning text and images into production-grade 3D assets for games, film, 3D printing, XR, and industry.

How it started

Founded in Beijing in late 2022 by CEO Song Yachen, who worked on AIGC 3D at SenseTime and helped found MiniMax as its first employee, with CTO Liang Ding and chief scientist Cao Yanpei both from Tsinghua and SenseTime backgrounds. They saw text and image AI mature while 3D content creation stayed manual and slow.

What happened

Angel and Pre-A rounds came in 2024, then a $50M A (March 2026), about $200M A+/A++ (June 2026), over RMB 1B A3 (July 2026), and a ~RMB 3B B/B+ led by Matrix Partners China on 2026-09-01 with investors from games, film, autos, and XR. Alongside, VAST released Tripo H3.1, P1.0 (SIGGRAPH 2026 Real-Time Live! Best in Show), and P2.0 — the first diffusion model to generate native quad-topology meshes end to end — plus the Project Eden world-model program in June 2026.

How it ended up

Still scaling: Tripo P2.0 is positioned as engine-ready, animation-bindable, editable '3D infrastructure', already embedded in NetEase's Eggy Party, Bambu Lab's MakerWorld, and film and XR workflows.

Background

VAST (三启万物), an AI 3D startup based in Beijing, announced on September 1, 2026 that it had closed B and B+ rounds totaling about RMB 3 billion, led by Matrix Partners China with industrial investors from games, film, autos, e-commerce, XR, and advertising. Within half a year VAST raised roughly RMB 5 billion, and about RMB 6 billion across seven rounds since founding — a record for the 3D-native-AI category, according to ZhiDongXi.

The bet is that production-grade output, not visual wow, is what makes AI 3D generation a real business. Tripo P2.0, released with the funding news, is billed as the first diffusion model to generate native quad-topology (four-sided) meshes end to end, producing assets in seconds that are engine-ready, animation-bindable, and editable — the three thresholds game and film pipelines previously used to reject AI-generated 3D.

VAST built an audience before chasing enterprises: its Tripo Studio platform reports tens of millions of creators and the world's largest AI 3D model-generation volume, and independent blind polls with over 200,000 votes have kept Tripo first. The company's models already sit inside NetEase's Eggy Party, Bambu Lab's MakerWorld, and animation and XR platforms, and a separate Project Eden program explores world models with decoupled state simulation and rendering.

Founders Song Yachen (CEO, ex-SenseTime AIGC 3D and MiniMax's first employee), Liang Ding (CTO, Tsinghua), and Cao Yanpei (chief scientist, Tsinghua) founded VAST in late 2022, watching text and image AI commoditize while 3D content creation stayed manual. The company frames its new round as the moment AI 3D crosses from usable to production default.

What has to be true

  • The ~RMB 3B round led by Matrix Partners China included game, film, auto, and XR industry investors paying to lock in 3D generation, not just financial VCs.
  • Native quad topology attacks the specific reason earlier AI 3D stayed out of production: uneditable, animation-hostile meshes.
  • Tens of millions of Tripo Studio creators and first place in 200k-vote blind polls gave VAST distribution before enterprise deals.
  • Roughly RMB 6B across seven rounds in under four years set a funding record for the 3D-native-AI category, per ZhiDongXi.

What can be applied

When AI demos all look good, the moat is the production bottleneck others skip: clean, editable quad-topology output made VAST the default 3D supplier, and industrial capital followed the wedge.

Aftermath

As of September 2, 2026, VAST is deploying Tripo in real workflows: NetEase's Eggy Party shipped a Tripo-powered model-splitting feature in July 2026, Bambu Lab integrates Tripo on MakerWorld, and animation and XR platforms including Intangible AI and TapNow have plugged it in; a Tripo Education Program covers 350+ universities in 30+ countries. VAST plans a spatial-computing hackathon with World Labs in San Francisco on September 5, 2026, and says the fresh capital will fund model and data iteration, inference infrastructure, and faster commercialization.

Sources

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