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The archive · Consumer Apps · Financial decision · 2011

Zynga files for a $1B IPO after its free-games, virtual-goods bet hits scale

The social gaming giant behind free, virtual-item games filed for a $1B IPO on 1 July 2011, with 60M daily users and a profitable 2010 behind it.

Zynga

The betThat free, social, data-driven games monetized by virtual items were a durable mass-market business big enough to go public for $1B.Scaling

What the business is

Zynga is a social gaming company: it makes free-to-play games and sells virtual items inside them, reporting 60 million daily active users across 138 countries and 38,000 virtual items created every second at the time of its IPO filing.

How it started

Zynga was built on the operational philosophies its founder Mark Pincus wrote into the company's IPO filing: games should be accessible to everyone anywhere anytime, games should be social, games should be free, games should be data-driven, and games should do good. The model — free social games earning from virtual items — had already produced a company with 60 million daily active users in 138 countries by the time it filed to go public.

What happened

The S-1 painted a business at a scale the industry had not seen: 38,000 virtual items were being created every second, players spent 2 billion minutes a day in Zynga games, and revenue reached $597 million in 2010 with $90.6 million in net income, a 28% net margin. Q1 2011 added $235 million in revenue and $11.8 million in profit, and the company held $995 million in cash. Investors along the way had included Reid Hoffman, DST, Google, Tiger Global, Kevin Rose, Kleiner Perkins, Union Square Ventures, Andreessen Horowitz, Peter Thiel, Foundry Group and IVP.

How it ended up

On 1 July 2011 Zynga filed its S-1 with the SEC, planning to raise as much as $1 billion — a figure TechCrunch noted could be a placeholder — with underwriters including Morgan Stanley, Goldman Sachs, Bank of America, Barclays Capital, JP Morgan and Allen and Company. The free-to-play, virtual-goods bet was now being tested in the public markets while the company was still growing and profitable.

Background

Zynga is the social gaming company Mark Pincus built on five written-down philosophies: games should be accessible to everyone anywhere, social, free, data-driven, and do good. Free play was the acquisition engine; virtual items sold inside the games were the revenue engine.

The S-1 filed on 1 July 2011 showed how far that model had scaled: 60 million daily active users in 138 countries, 38,000 virtual items created every second, and 2 billion player-minutes a day. Revenue was $597 million in 2010 with $90.6 million in net income — a 28% net margin — followed by $235 million in revenue and $11.8 million in profit in Q1 2011, with $995 million in cash on hand.

The company planned to raise as much as $1 billion, which TechCrunch noted could be a placeholder amount, with Morgan Stanley, Goldman Sachs, Bank of America, Barclays Capital, JP Morgan and Allen and Company underwriting. Investors who had backed the run included Reid Hoffman, DST, Google, Tiger Global, Kleiner Perkins, Union Square Ventures, Andreessen Horowitz, Peter Thiel, Foundry Group and IVP.

The filing turned the virtual-goods bet into a public-market test at an unusual moment: Zynga was approaching a nine-figure raise while still growing and already profitable, a position that let Pincus frame free, social, data-driven games not as a fad but as the operating philosophy of a public company.

What has to be true

  • Free plus virtual items inverted gaming's economics: instead of charging upfront for each game, Zynga removed the price barrier and monetized engagement, letting scale and revenue grow together.
  • Data-driven design was a stated operating principle, not a slogan — tuning games and item offers around player behavior is what turned 2 billion daily player-minutes into paid virtual-item purchases.
  • Profitability before the IPO gave the company leverage: a 28% net margin in 2010 meant the public filing tested growth of an already-cash-generative model rather than a story about future profits.
  • The investor list — Google, Kleiner Perkins, Andreessen Horowitz, Tiger Global and DST — shows the virtual-goods model was mainstream venture conviction by 2011, which made the $1B target plausible.

What can be applied

A free product monetized by micro-transactions can scale to nine figures before anyone can say whether it is durable — Zynga's filing proved scale and profit, not permanence.

Aftermath

As of 1 July 2011 Zynga had filed its S-1 and was moving through the public-offering process: the $1 billion figure was described in coverage as a possible placeholder, the underwriters were in place, and the company held roughly $995 million in cash. The filing quantified the free-to-play virtual-goods bet at its peak of growth and profitability, and the public-market verdict on the model was still to come.

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